23
Sep
08

cheat!

Interesting post about how online game DB design is completely different to other business application designs.

Do not trust client, Do not place data on client (any data will be and can be used for cheat)

rather interesting concept and raises interesting point how other field sees the server-client model with completely different views.

Usually you design as such that DB access is distributed and access less (cache on memory or on client side) but how would you handle it if every data has to be on the server end ?

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